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- MVP Bridge
- version 3.02
- by Steve Estvanik
- An MVP Software Production
-
- MVP Bridge is shareware. This means that you have an evaluation
- version. You are free to evaluate this software to determine
- whether you wish to "register," or purchase the software. If you
- wish to continue using this software, you must register with MVP
- Software.
-
- Registering MVP Bridge supports the author and brings you several
- advantages. You will receive the latest version with many
- significant enhancements, a printed manual, ongoing notification of
- updates and technical support. Registration is $29.95 plus
- shipping.
-
- Thank you for evaluating MVP Bridge and for supporting shareware.
-
- To register and receive MVP Bridge Deluxe, call 800-968-9684
- toll-free 24 hours a day. This is an order line ONLY. Operators at
- this number do not use this program and cannot answer any questions
- about it. Please have your Master Card or Visa ready when you call.
- Or fill out the order form at the end of this manual and fax it to:
- 616-245-3204. Make sure your credit card number and expiration date
- are legible. Or if you prefer mail the order form and your check
- to: MVP Software, 1035 Dallas SE, Grand Rapids, MI 49507-1407.
-
- For overseas ordering or technical support, or if you have
- questions, call: (616) 245-8376.
-
- How to Register Online and Receive MVP Bridge Deluxe Immediately!
-
- MVP is pleased that all MVP shareware products can now be registered
- online, with immediate download of the registered version. This
- service is available to anyone in the world who has a Master Card or
- Visa and can call from a modem. To register MVP Bridge Deluxe or
- any other MVP shareware game online, call InterComm at
- 1-310-858-6200. Once you are connected, go to the MVP section.
- There you may download any MVP shareware program free of charge, or
- you may order and immediately download any MVP non-shareware title
- or registered title. It's easy and it's fun, so call today.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- Steve Estvanik is a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
-
- help you resolve a dispute or problem with an ASP member, but does
- not provide technical support for members' products. Please write
- to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 or
- send a CompuServe message via CompuServe Mail to ASP Ombudsman at
- 70007,3536.
-
- BEFORE YOU BEGIN
- ================
- MVP Bridge version 3.02 includes several improvements over earlier
- versions. The bidding and card play, the documentation, handling of
- conventions, music and many other areas have been enhanced. Also,
- an important new feature -- the ability to save and load hands --
- has been added.
-
- Another important improvement is that MVP Bridge now works
- flawlessly if you launch it from Windows. While it is still a DOS
- app (technically, it runs in what is known as a "DOS box" from
- Windows), you can set it up on your Windows Program Manager and run
- it from there as you would any Windows program.
-
- Note, however, that your DOS mouse driver MUST be installed even if
- you run MVP Bridge from Windows.
-
- INSTALLATION
- ============
- If you have downloaded this program from a BBS there is no need to
- install it if you want to run it from DOS and not from Windows.
- Simply unzip the files into a directory and begin the game. If you
- have obtained MVP Bridge from a shareware vendor you may need to
- install the software to your hard drive. To install MVP Bridge,
- place the diskette into the A drive and type A:, or into the B drive
- and type B:. When the A> or B> prompt appears on the screen, type
- INSTALL. Follow the directions to install the software.
-
- To begin the game type BR1.
-
- Note to Windows users
- ---------------------
- Here's how to install MVP Bridge from Windows.
-
- First, all of the MVP Bridge files must be in their own directory on
- your hard drive or on a floppy disk. If you downloaded this file
- from a BBS or online service, use Pkunzip 2.04 to do this. If you
- received MVP Bridge on a disk, you probably don't have to do this.
-
- From the Windows Program Manager, click on Run, then click on File.
- Type in A:SETUP if the MVP Bridge files are on a disk in your A
- drive. If they are in a directory in your hard drive, or on a disk
- in another drive, enter that path information, followed by SETUP.
-
- The MVP Bridge Setup program will now install MVP Bridge on your
- system and create a MVP Program Group (if one doesn't already exist
- on your system). All you have to do is follow the prompts. In most
- cases the default prompts are the best ones to choose, but you may
- enter other information if you choose to do so.
-
- INTRODUCTION
- ============
- This game is not a tutorial on Bridge, but can be used by beginners
-
- For overseas ordering or technical support, or if you have
- questions, call: (616) 245-8376.
- to learn the game. The following sections give a good general
- introduction to the rules of the game, and the basic techniques of
- bidding and play. There are many excellent books available in
- stores and libraries, covering all phases of the game.
-
- If you're an intermediate or advanced player, you can go right to
- PLAYING THE GAME (or skip this entirely, and jump right into the
- game.)
-
- BRIDGE BASICS
- =============
- Brief summary of the rules
- --------------------------
- Bridge is played by 4 players. All cards are dealt so each player
- has 13 cards that are kept hidden from other players. In MVP
- Bridge, you are always considered to be SOUTH. Your partner plays
- NORTH, and your opponents are EAST and WEST. A hand of bridge is
- divided into 2 parts: bidding and play. During bidding you try to
- describe your hand to your partner and make a claim to the number of
- tricks you can take. During play you try to make the contract that
- you bid.
-
- Evaluation of the hand
- -----------------------
- To decide how strong your hand is, we assign points to certain
- cards. These are called high card points or 'hcp'. We rate an Ace
- (A) at 4 points, a King (K) at 3, a Queen (Q) at 2, and a Jack (J)
- at 1. To count towards hcp, though, a King must be accompanied by at
- least one other card in the same suit. We show this as 'Kx', and
- describe it as a King doubleton. Similarly, to count for hcp, the
- Queen must have 2 other cards, and the Jack needs 3 other cards.
-
- Some examples:
-
- Kx 3 pts
- AK 7 pts
- AQ 4 points (Q doesnt count)
- AQx 6 points
- KJXX 4 points
- KJx 3 points (J doesnt count)
-
- In addition, we can add points for distribution (length).
-
- 1 pt for 5th card in a suit
- 1 pt for 6th in a suit
- 2 pts for 7th, 8th, etc
-
- When raising partner's suit with 4 card support, add:
-
- 5 pts for void
- 3 pts for singleton
- 1 pt for doubleton
-
- With 3 card trump support, add:
-
- 3 points for a void
- 2 points for a singleton
- 1 point for a doubleton
-
- Your total hand value is figured as follows:
-
- Hand value = high card points + distribution points
-
- When opening the bid add HCP and length points. For deciding
- whether your partnership has enough points for game, you can use
- total points as follows:
-
- Points required for game:
-
- 3NT or major suit 26
- minor suit 29
- small slam 33
- grand slam 37
-
- Bidding Primer
- ---------------
- Bidding starts with the dealer and proceeds clockwise around the
- table . The suits are arranged in the following order: CLUBS,
- DIAMONDS, HEARTS, SPADES. Thus 1S can be bid over 1H, but over
- 1S, you must bid 2H. Bidding a suit usually says that you wish to
- use that suit as trump. Bidding normally starts at the lowest level
- possible, but there are also times when the bidder jumps the bidding
- (For example, an opening bid of 2H or 3H shows a very different hand
- from 1H.)
-
- Playing in a suit contract makes that suit the 'trump' suit. During
- play, you must follow the suit played. But if you lack any cards
- in the suit played (this is called a 'void'), you may play a trump,
- and win the trick. You want to play in trump if you and your
- partner have at least 8 of the cards in a suit. You may also play
- without trump (NOTRUMP or NT).
-
- Bidding continues until everyone has had a chance to bid and there
- are 3 passes in a row. The person who firrst bid the suit of the
- final bid becomes 'declarer'. The person to the left of declarer is
- the leader for the first trick. The declarer's partner is dummy --
- their cards are turned over for everyone to see, after the opening
- lead.
-
- Your goal in Rubber Bridge is to bid and make 2 game contracts . A
- game is 100 points. This can be the result of bidding and making
- one or more contracts. Scores vary by suit. CLUBS & DIAMONDS are
- the minor suits and are worth only 20 points each. HEARTS & SPADES
- are the major suits and are worth 30 points each. Thus a contract
- of 4H would give you 120 points, enough for a game, but a contract
- of 4D gives you only 80 points, leaving you 20 points short of a
- game.
-
- No trump is a special case. One NT is worth 40 points, and each
- successive level is worth 30 points. Thus 2NT is worth 70 points,
- and 3NT is 100, a game. If your contract does not give you a game,
-
- it remains as a partial score until one side makes game. If a
- contract is set, the defenders gain points.
-
- The following sections offer some simple advice for bidding. For
- more details, you should consult a Bridge bidding book.
-
- Opening Bids
- ------------
- You have
- HCP Distribution of hand Bid
- --------- ---------------------------- -------------------
- 13-20 5+ card suit 1 of the suit
- 16-18 flat (no singleton or void) 1 NT
- 21-22 flat (no singleton or void) 2 NT
- 13+ flat, but good 4 card major 1 of a major
- 13+ no previous bid possible 1 of better minor
- 4-10 no voids, 7 card suit 3 of the long suit
-
- In actual practice, the tendency is not to bid 4 card majors, unless
- the suit is strong (e.g., AKJx) and there is no alternative. This
- allows partner to assume that the opener has 5 in the major and to
- support with only 3. If the suit is good, a 4-3 fit is acceptable.
-
- Responses to partner's opening bid
- ----------------------------------
- Partner bid one of a suit
- --------------------------
- You have
- HCP Distribution of hand Bid
- --------- ---------------------------------- -----------------
- < 6 Pass
- 6-9 support for partner's suit* 2 of partner's suit
- 10-12 support for partner's suit* jump in partner's suit
- 13-15 strong trump support in a major 4 level
- 13-15 no major suit at 1 level 2 NT
- 16-18 no major suit at 1 level 3 NT
- 6-18 4 card suit suit at 1 level
- 18+ 5 card suit Jump shift **
- 10+ 5 card suit suit at 1 or 2 level
- 6-9 flat hand, no 1 level bid 1 NT
-
- * Support is 3 cards of a major or 4 of a minor
-
- ** Jump shift: a bid that skips a level of bidding. E.g.,
- 1H -- 2S is a jump shift because you could have bid 1S.
-
- Partner bid 1NT
- ---------------
- You have
- HCP Distribution of hand Bid
- --------- -------------------------------- -----------------
- 8-9 Balanced 2 NT
- 10-14 Balanced 3 NT
- < 8 5 or 6 card suit 2 of the suit
- < 8 Pass
- 10+ 5 of a major, 5 or 6 of a minor 3 of the suit (forcing)
- 7+ 6 card major 4 of the major
- 10+ no 5 card major 3 NT
-
- Note: Most players use the Stayman convention which allows the
- partnership to find a 4-4 major suit fit.
-
- Opener's rebids
- ---------------
- This next bid lets opener more completely describe her hand.
-
- Opener started with 1NT
- -----------------------
- Partner Bid Opener's hand Bid
- ----------- ---------------------- -----------
- 2 NT 17-18 3 NT
- 3 of major 3+ cards in partner's suit 4 of partner's suit
- 3 of major 2 cards in partner's suit 3 NT
-
- Opener started with a suit bid
- ------------------------------
- Partner Bid Opener's hand Bid
- ----------- ---------------------- -----------
- New suit: 1 level 12-15, no support for partner 1 NT
- 6 cards in original suit rebid original suit
- second suit of at least 4 show new suit
- 12-15, 4 card support raise of partner
- 15-17, 6+ card suit jump in original suit
- 16-18, 3+ support jump raise of partner
- 19-20, 4 card support 4 of partner's major
- 19-20 2 NT
-
- New suit: 2 level 15-18 2 NT (forcing)
- 12-15, usually 6 card suit rebid original
- < 16 show second suit
- < 16, support for parter single raise
- 17+ reverse*
- 17+ jump rebid of opener's
- 17+ 6 card suit jump to game in opener's
- 17+ 3+ support for partner jump raise in responder's
- 18+, second suit jump shift (forcing)
- 19-20 3 NT
-
- * A reverse is the bidding of 2 suits in opposite order from that
- expected. I.e., usually you would bid Spades, then Hearts, to
- keep the bidding at a low level. If you bid Hearts first, then
- show Spades, this is a 'reverse' and shows a stronger hand.
- (Since partner must bid hearts at the next level to show a
- preference).
-
- Bidding continues, with opener and responder describing their hands.
- If there is no competition, you should look for a game contract with
- about 25+ points between the 2 hands.
-
- This completes the overview of bidding. Once someone opens, the
- opponents can still compete, usually by bidding a new suit or making
- a takeout double. For more information on defensive bidding consult
- any of the many books available in stores and libraries.
-
- CONVENTIONS
- ===========
- A convention is a bid that carries additional information, and does
- not promise anything in the suit actually bid. For example, when
- responding to 1NT, a response of 2C, Stayman, asks partner for a
- four card major and is a completely artificial bid. Responder may
- have a singleton club! Conventions are decided upon between the
- partners before play begins. All such agreements must be announced
- to the oppononents. No secrets.
-
- The following are brief descriptions of the conventions available in
- MVP Bridge.
-
- The TAKEOUT Double
- ------------------
- The most common usage of this bid is by second hand after the
- bidding has been opened. The bid "double" announces opening bid
- values, with support for the unbid suits. The range in HCP for a
- takeout double is 11+.
-
- STAYMAN
- -------
- This convention is a 2C response to an opening bid of 1NT or a 3C
- response to an opening bid of 2NT asking opener for a four card
- major.
-
- BLACKWOOD
- ---------
- After the partner has agreed upon a suit, a bid of 4NT by either
- player asks the other for the number of aces she has. The responses
- to Blackwood are the following:
-
- 5C 0 or 4 aces
- 5D 1 ace
- 5H 2 aces
- 5S 3 aces
-
- After aces have been shown, a rebid of 5NT by the bidder asks for
- kings. Responses are the same only one level higher. Note: As a
- practical matter the responder to Blackwood is not going to have 4
- aces because the stronger hand usually does the asking.
-
- GERBER
- ------
- A jump to 4C after partner has bid 1NT or 2NT asks partner for aces.
- Responses to a Gerber 4C leap are the following:
-
- 4D 0 or 4 aces
- 4H 1 ace
- 4S 2 aces
- 4NT 3 aces
-
- After aces have been shown, a rebid of 5C by the 4C bidder asks for
- kings. Responses to a 5C king ask are the following:
-
- 5D 0 or 4 kings
- 5H 1 king
- 5S 2 kings
- 5NT 3 kings
-
- WEAK2
- -----
- An opening bid of 2D, 2H or 2S which describes a hand with a
- reasonable six card suit and 7-3 HCP. It is a preemptive or weak
- opening bid meant to obstruct opponents. When playing Weak 2 bids,
- an opening bid of 2C is reserved for very strong hands.
-
- A 2NT response asks partner to describe her hand.
-
- 3 of original suit shows minimum weak 2
- 3NT shows suit headed by AKQ or AKJ
- 3 of new suit shows a feature (A, K or Q)
-
- STRONG2
- -------
- An opening bid of 2C, 2D, 2H or 2S describes a hand with 21+ points
- and is forcing to game.
-
- PLAY
- ====
- The person who first bids the suit that becomes the final bid is
- known as the declarer. To make your contract, add 6 to the number
- you have bid. Thus a 3H contract requires you to take 9 of the 13
- tricks. The person to the declarer's left is the opening leader.
-
- The leader selects a card and places it so that everyone can see it.
- At this point, the partner of the declarer lays down his cards for
- everyone to see. Partner of the declarer is known as the 'dummy'
- and his cards are played by the declarer. In MVP Bridge, when North
- is declarer, you get to play as declarer, and your original hand,
- South, becomes the dummy.
-
- Play proceeds in a clockwise fashion. You must follow suit. If you
- are void (have none of that suit), you can play any card. In a
- trump contract, the highest trump played on the trick wins. The
- winner of the trick leads to the following trick.
-
- SCORING
- =======
- Rubber scoring
- --------------
- A rubber is played until one side has scored 2 games. Each game
- requires 100 pts below the line. If a side has won a game, they are
- then 'vulnerable'. (This increases the penalties if they are later
- set in a contract).
-
- If a slam is bid and made, additional bonuses are awarded as
- follows.
-
- Not Vulnerable Vulnerable
- Small slam (12 tricks) 500 750
- Grand slam (13 tricks) 1000 1500
-
- You must win 2 games to end rubber. Additional bonus points are
- then scored: 700 additional points if your opponents won no games,
- otherwise 500.
-
- Undertrick Penalties
- --------------------
- For each trick by which the declarer fails to make the contract,
- opponents score the following points (above the line):
-
- Not Vulnerable
- Undoubled Doubled Redoubled
- First undertrick 50 100 200
- For each additional 50 200 400
-
- Vulnerable
- Undoubled Doubled Redoubled
- First undertrick 100 200 400
- For each additional 100 300 600
-
- If declarer makes a doubled contract, he receives an extra 50
- points, "for the insult".
-
- Honors
- ------
- In Rubber and Chicago Bridge, additioal points are added for honors
- as follows:
-
- Either declarer or dummy holds:
-
- 4 of 5 top trump honor cards: +100
- 5 of top trump honor cards: +150
- all 4 aces, in No Trump: +150
-
- PLAYING THE GAME
- ================
- Main menu
- ---------
- ABOUT: Program credits
-
- OPTIONS: Select conventions
- Toggle verbose mode
- Select card back
-
- KIBITZ: Show hands of other players
-
- PLAY: Play the game
-
- QUIT
-
- Press F1 at any point for help.
-
- OPTIONS
- =======
- Systems
- --------
- Bidding system is GOREN:
- Goren: 16 to 18 HCP for opening NT
- Usually opens 5 card majors, but occasionally opens 4 card
- majors. Bids longer minor suit with balanced hand, and
- poor 4 card major. Standard conventions: TAKEOUT,
- STAYMAN, BLACKWOOD, and STRONG2.
-
- Set Conventions
- ---------------
- For each side, toggle the conventions you wish them to play.
- Right click on a convention title to get a short description.
-
- Verbose
- -------
- Toggles on and off. This adds additional messages to describe
- conventions being used. It is a good way to learn unfamiliar
- conventions, but it does slow down the game a little.
-
- CardBacks
- ---------
- Choose which card back to show.
-
- Kibitz
- ------
- Choose which hands to reveal. Note that this destroys basic
- elements of the game, so it should only be used for tutorial or
- practise. When kibitz mode is on, you have an option to ask why a
- particular bid is made. A status screen pops up to show what that
- player knows about the hand thus far, based on the bidding. Usually
- this includes their estimates of the number of points held by each
- other player, and their estimates of those players' distributions.
- A minimum and maximum value is given in each case. As the bidding
- progresses, these numbers may change. (E.g., if North preempts in
- Hearts, and East holds 2 hearts, he knows that West and South can
- each hold a maximum of 4 hearts.)
-
- Play
- ----
- To play a hand, you first bid by clicking on the appropriate bid box
- when it's your turn. After 3 passes, the bid is final, and the
- person to the left of the declarer leads. (You must finish the
- bidding before you can return to the main menu. Just click on PASS
- each time, then press the SKIP button after the first play.)
-
- Each round, or trick, is started by the hand that won the last
- trick. (The first leader is the left hand opponent of the
- declarer.) You must follow suit if you can. If you're void, you can
- play a trump or discard any other suit. Click on the card you want
- to play, when prompted by the program. The current tricks taken by
- each side are displayed on the top 2 lines of the play area. Press
- 'R' to review the status of the hand.
-
- To receive a hint during either bidding or card play, press H.
-
- Escaping early from a hand
- --------------------------
- If you make a mistake, or otherwise make a bad bid, press ESC when
- it's your turn to bid. If you then ask to replay, the bidding will
- start from the beginning. If at the start of a hand you click on
- the QUIT button, the session ends and you return to the main menu.
-
- During play, you can click on SKIP at any time, and the remainder of
- the hand will not be counted. You can then choose to play the next
- hand in the series, or quit back to the main menu.
-
- Toggling Music On/Off
- ---------------------
- From the main menu, press M to toggle the music on or off.
-
- Glossary & Abbreviations
- ========================
- Trick - one complete play of 4 cards.
- Trump - the suit of the contract. highest trump played on a trick
- always wins.
- NT - No trump.
- HCP - high card points (A = 4, K = 3, Q= 2, J = 1).
- TCP - total card points (HCP plus distribution).
- Void - no cards in a suit.
- Singleton - one card in a suit.
- Stiff - a singleton.
- Honor - ten, Jack, Queen, King or Ace.
- Doubleton - 2 cards in a suit.
- Tripleton - 3 cards in a suit.
- Major suit - hearts or spades.
- Minor suit - clubs or diamonds.
- Declarer - the person who first bids the suit of the final contract.
- Dummy - declarer's partner. After the opening lead, dummy's cards
- are revealed, and played by declarer.
-
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-
- Ordering Information
-
- MVP Bridge Deluxe is available from the following authorized
- distributors:
-
- United States
- -------------
- MVP Software
- 1035 Dallas SE
- Grand Rapids, MI 49507-1407
- phone: 800-968-9684 24-hour order line only
- (616) 245-8376 information, technical support, or orders.
- fax: (616) 245-3204
- order price: $29.95 plus $4.00 shipping in the US, $5.00 shipping to
- Canada, $6.00 shipping everywhere else. Michigan residents please add
- appropriate sales tax.
-
- Australia
- ---------
- Budgetware
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- Newtown NSW 2042
- phone: (02) 519-4233 fax: (02) 516-4236
- order price: $A45.00 (includes shipping)
-
- United Kingdom
- --------------
- Atlantic Coast Plc.
- Station Rd.
- Colyton, Devon, EX13 6HA
- phone: 1297 552222 Fax: 1297 553366
- order price: L29 (includes shipping and taxes)
- Dealers please enquire.
-
- Denmark and all of Scandanavia
- ------------------------------
- Pro-Soft
- Benloese Skel 4 G
- DK 4100 Ringsted
- phone: 53 61 90 42 fax: 53 61 93 91
- order price: 210,00 kr. + VAT 25% + s/h 25,00
-
- Japan
- -----
- P. & A. Company Ltd
- 302 Bellwins, 1367-23
- Nakagami, Akishima
- Tokyo 196
- phone: 425-46-9141 fax: 425-46-9142
- BBS: 425-46-9143
- 4500 yen includes shipping and taxes
-
- Germany, Austria, and Switzerland
- ---------------------------------
- Topware PD-Service GmbH
- Quadrat 0 3, 2
- 68161 Mannheim
- phone: (0621) 1 26 73 30 Fax: (0621) 1 26 73 33
-
- price: 49 DM (includes taxes) plus 6 DM shipping
-
- The Netherlands and Belgium
- ---------------------------
- CSD -- Computer Solutions Dorth
- Postbus 59
- NL-7213 ZH Gorssel
- THE NETHERLANDS
- phone: (+31)0575.494.545 Fax: (+31)0575.491.222
- order price: fl. 75,00 (includes VAT and shipping)
-
- Italy
- -----
- Systems Comunicazioni srl
- via Olanda, 6
- 20083 Gaggiano
- phone: (02) 9084 1814 fax: (02) 9084 1682
- BBS: (02) 9084 1811
- price: Lire 62.000 IVA inclusa
-
- Spain
- -----
- Friendware S.L.
- Rafael Calvo, 40
- 28010 Madrid
- phone: (91) 308 34 46 fax: (91) 308 52 97
- CIS: 100413,1667
- price: 4.000 Pts
-
- MVP Bridge Deluxe ver 3.02 Order Form
-
- Name ______________________________________________________________
-
- Address ___________________________________________________________
-
- City _______________________________ State ______ ZIP _____________
-
- Country (if outside USA) __________________________________________
-
- Price of MVP Bridge Deluxe $29.95
- Shipping and Handling (US) 4.00
- Shipping and Handling (Canada) 5.00
- Shipping and Handling (all other countries) 6.00
- Michigan residents add sales tax 2.04
- -----
- Make check payable to "MVP Software" Total enclosed: $
- Master Card/Visa information (credit card orders only)
-
- Card number __________________________________________
-
- Expiration date ______________________________________
- -------------------------------------------------------------------
- VOLUNTARY QUESTIONS: Please help us determine what features you
- ==================== would like in future products.
-
- Circle what type of equipment you have: 386 486SX 486DX Pentium
- Circle the speed of your computer(Mhz): 25 33 40 50 66 90 ___
- Circle any that apply: Joystick Mouse Modem_______ SVGA card
- (speed)
-
- Sound Capability: Adlib Sound Blaster SB Pro SB AWE32
- PC speaker only Other ____________________________________
-
- Where did you get MVP Bridge?
- Friend CompuServe AOL Prodigy Channel 1 Invention Factory
- World Data Network Ryan's Bar Exec-PC Space BBS Sound Advice
-
- BBS (name): _______________________ phone # _______________________
- address ________________________________________________________
-
- Shareware Distributor (name): ______________________________________
-
- --------------------------------------------------------------------
- Send this order form and your check to:
-
- MVP Software, 1035 Dallas S.E., Grand Rapids, MI 49507-1407
- Checks must be in US funds and drawn on a US or Canadian bank.
-
- US or Canada 24-hour order line: 800-968-9684. Fax: 616-245-3204.
- Tech support, information, or overseas order line: 616-245-8376.
-
-